Tuesday, August 19, 2014

Support Structure

Reach: Daily Challenge. Earn 30 assists in Firefight Matchmaking - Complete.
2250 cR.




This was actually harder. Usually had to wait until the second round of combat so that the enemies were strong enough to take a few bullets and then let someone else kill them. Grenades did ok, too.

One Spartan Army

Reach: Daily Challenge. Kill 250 enemies in Firefight Matchmaking - Complete.
3500 cR.




This one was great. After three games of Arcadefight I had 249 kills. On the previous game is was even in my favorite place. Corvette, bonus round, gravity hammer. And I still came up short by one kill. It was hilarious.

Monday, August 18, 2014

This is my Rifle

Reach: Daily Challenge. Earn 20 kills with precision weapons in muliplayer Matchmaking - Complete.
1000 cR.



Yeah, because 20 spartans with limited weapon usage is half as hard as 100 covenant.
This actually took me 3 games. I was enjoying my .45 and assassinations.

Better, Closer, Warmer

Reach: Daily Challenge. Earn at least 9 kills in a multiplayer Matchmaking game - Complete.
2343 cR.



Yeah, that was so difficult. Glad they could work their call number in there.

One Spartan Army

Reach: Daily Challenge. Kill 100 enemies in Firefight Matchmaking - Complete.
2000 cR.




Wow, hard. Thanks for thinking this up.

Sunday, August 10, 2014

I alone win

Reach.
Just played a game of SWAT on Sword Base.
At the start, half my team quits. My other player is a dead stick.
2 minutes in 1 enemy quits.
1 minute after that my partner quits.
By the end of 6 minutes everyone has quit but me. 13:12, my favor. I got 12 kills by myself and the enemy team kept killing the dead stick. I only died a few times.
I win bitches. When I am able to sneak and hide, when I am not forced to get kills faster than my team, I fucking win.

Thursday, August 7, 2014

That Pink Mist

Reach: Daily Challenge. Kill 70 enemies with a Supercombine from a Needler or Needle Rifle in Firefight Matchmaking - Complete.
2000 cR.



This was lots of fun. And, Mist is right. The Needler used to be much more intuitive and chase mother-fuckers down. This one misses quite a bit more thanks to the more dexterous enemies here. Not to mention how bad 4 is.

Also, the Needler is the only weapon that qualifies as Automatic in the Arcadefight loadouts. So today I finally got my Riflin' Through Commendation up to Gold. So sweet.