Reach: Daily Challenge. Earn 30 assists in Firefight Matchmaking - Complete.
2250 cR.
This was actually harder. Usually had to wait until the second round of combat so that the enemies were strong enough to take a few bullets and then let someone else kill them. Grenades did ok, too.
Tuesday, August 19, 2014
One Spartan Army
Reach: Daily Challenge. Kill 250 enemies in Firefight Matchmaking - Complete.
3500 cR.
This one was great. After three games of Arcadefight I had 249 kills. On the previous game is was even in my favorite place. Corvette, bonus round, gravity hammer. And I still came up short by one kill. It was hilarious.
3500 cR.
This one was great. After three games of Arcadefight I had 249 kills. On the previous game is was even in my favorite place. Corvette, bonus round, gravity hammer. And I still came up short by one kill. It was hilarious.
Monday, August 18, 2014
This is my Rifle
Reach: Daily Challenge. Earn 20 kills with precision weapons in muliplayer Matchmaking - Complete.
1000 cR.
Yeah, because 20 spartans with limited weapon usage is half as hard as 100 covenant.
This actually took me 3 games. I was enjoying my .45 and assassinations.
1000 cR.
Yeah, because 20 spartans with limited weapon usage is half as hard as 100 covenant.
This actually took me 3 games. I was enjoying my .45 and assassinations.
Better, Closer, Warmer
Reach: Daily Challenge. Earn at least 9 kills in a multiplayer Matchmaking game - Complete.
2343 cR.
Yeah, that was so difficult. Glad they could work their call number in there.
2343 cR.
Yeah, that was so difficult. Glad they could work their call number in there.
One Spartan Army
Reach: Daily Challenge. Kill 100 enemies in Firefight Matchmaking - Complete.
2000 cR.
Wow, hard. Thanks for thinking this up.
2000 cR.
Wow, hard. Thanks for thinking this up.
Sunday, August 10, 2014
I alone win
Reach.
Just played a game of SWAT on Sword Base.
At the start, half my team quits. My other player is a dead stick.
2 minutes in 1 enemy quits.
1 minute after that my partner quits.
By the end of 6 minutes everyone has quit but me. 13:12, my favor. I got 12 kills by myself and the enemy team kept killing the dead stick. I only died a few times.
I win bitches. When I am able to sneak and hide, when I am not forced to get kills faster than my team, I fucking win.
Just played a game of SWAT on Sword Base.
At the start, half my team quits. My other player is a dead stick.
2 minutes in 1 enemy quits.
1 minute after that my partner quits.
By the end of 6 minutes everyone has quit but me. 13:12, my favor. I got 12 kills by myself and the enemy team kept killing the dead stick. I only died a few times.
I win bitches. When I am able to sneak and hide, when I am not forced to get kills faster than my team, I fucking win.
Thursday, August 7, 2014
That Pink Mist
Reach: Daily Challenge. Kill 70 enemies with a Supercombine from a Needler or Needle Rifle in Firefight Matchmaking - Complete.
2000 cR.
This was lots of fun. And, Mist is right. The Needler used to be much more intuitive and chase mother-fuckers down. This one misses quite a bit more thanks to the more dexterous enemies here. Not to mention how bad 4 is.
Also, the Needler is the only weapon that qualifies as Automatic in the Arcadefight loadouts. So today I finally got my Riflin' Through Commendation up to Gold. So sweet.
2000 cR.
This was lots of fun. And, Mist is right. The Needler used to be much more intuitive and chase mother-fuckers down. This one misses quite a bit more thanks to the more dexterous enemies here. Not to mention how bad 4 is.
Also, the Needler is the only weapon that qualifies as Automatic in the Arcadefight loadouts. So today I finally got my Riflin' Through Commendation up to Gold. So sweet.
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